
VRimg File Description
=Attributes=
Version: 1.3
Compressed: true
Resolution { width: 4000 height: 2500 pixelAspectRatio: 1 }
Render Region { renderRegion: false xmin: 0 ymin: 0 width: 4000 height: 2500 }
Regions Info { regWidth: 4000 regHeight: 2500 whatsXY: MaxSize }
Camera Info { transform: matrix projection: perspective aperture: 36 fov: 86.0929 targetDistance: 19144.6 nearRange: 0 nearClip: 0 farClip: 1e+030 focalLength: 19.2713 fNumber: 8.00805 }
Scene: “Site model – combined01.max”
=Channels=
Alpha (float3)
MultiMatteElement (float3)
RGB color (float3)
VRayAtmosphere (float3)
VRayBackground (float3)
VRayBumpNormals (float3)
VRayCaustics (float3)
VRayCryptomatte (float)
VRayCryptomatte00 (float)
VRayCryptomatte01 (float)
VRayCryptomatte02 (float)
VRayDRBucket (float3)
VRayDiffuseFilter (float3)
VRayExtraTex_Map #2070298257 (float3)
VRayGlobalIllumination (float3)
VRayIlluminance (float3)
VRayLightSelect (float3)
VRayLighting (float3)
VRayMatteShadow (float3)
VRayMtlID (int)
VRayMtlReflectGlossiness (float)
VRayMtlReflectHilightGlossiness (float)
VRayMtlReflectIOR (float)
VRayMtlRefractGlossiness (float)
VRayMtlSelect (float)
VRayNoiseLevel (float)
VRayNormals (float3)
VRayObjectID (int)
VRayObjectSelect (float3)
VRayRawDiffuseFilter (float3)
VRayRawGlobalIllumination (float3)
VRayRawLighting (float3)
VRayRawReflection (float3)
VRayRawReflectionFilter (float3)
VRayRawRefraction (float3)
VRayRawRefractionFilter (float3)
VRayRawShadow (float3)
VRayRawTotalLighting (float3)
VRayReflection (float3)
VRayReflectionFilter (float3)
VRayRefraction (float3)
VRayRefractionFilter (float3)
VRayRenderID (int)
VRaySSS2 (float3)
VRaySampleRate (float3)
VRaySamplerInfo (float3)
VRaySelfIllumination (float3)
VRayShadows (float3)
VRaySpecular (float3)
VRayToon (float3)
VRayTotalLighting (float3)
VRayUnclampedColor (float3)
VRayVelocity (float3)
VRayWireColor (float3)
VRayZDepth (float)
defocusAmount (float)
effectsResult (float3)
worldNormals (float3)
worldPosi